Method GameObject:GetGoState [-] [+]
Returns the state of a GameObject Below are client side [GOState]s off of 3.3.5a
enum GOState
{
GO_STATE_ACTIVE = 0, // show in world as used and not reset (closed door open)
GO_STATE_READY = 1, // show in world as ready (closed door close)
GO_STATE_ACTIVE_ALTERNATIVE = 2 // show in world as used in alt way and not reset (closed door open by cannon fire)
};
Synopsis
goState = GameObject:GetGoState()
Arguments
None.
Returns
GOState goState- See method description.