Method GameObject:SetLootState [-] [+]
Sets the [LootState] of a GameObject Below are [LootState]s off of 3.3.5a
enum LootState
{
GO_NOT_READY = 0,
GO_READY, // can be ready but despawned, and then not possible activate until spawn
GO_ACTIVATED,
GO_JUST_DEACTIVATED
};
Synopsis
GameObject:SetLootState( state )
Arguments
LootState stateAll available loot states can be seen above.
Returns
Nothing.