Method Unit:DealDamage [-] [+]
Makes the Unit damage the target Unit
enum SpellSchools
{
SPELL_SCHOOL_NORMAL = 0,
SPELL_SCHOOL_HOLY = 1,
SPELL_SCHOOL_FIRE = 2,
SPELL_SCHOOL_NATURE = 3,
SPELL_SCHOOL_FROST = 4,
SPELL_SCHOOL_SHADOW = 5,
SPELL_SCHOOL_ARCANE = 6,
MAX_SPELL_SCHOOL = 7
};
Synopsis
Unit:DealDamage( target, damage )
Unit:DealDamage( target, damage, durabilityloss )
Unit:DealDamage( target, damage, durabilityloss, school )
Unit:DealDamage( target, damage, durabilityloss, school, spell )
Arguments
number damageAmount to damage.
Valid numbers: integers from 0 to 4,294,967,295.
boolean durabilityloss (true)If false, the damage does not do durability damage.
SpellSchools school (MAX_SPELL_SCHOOL)School the damage is done in or MAX_SPELL_SCHOOL for direct damage.
number spell (0)Spell that inflicts the damage.
Valid numbers: integers from 0 to 4,294,967,295.
Returns
Nothing.